Gaming

‘Doom: The Dark Ages’ finds success with new ideas | Video Game Odyssey – Chico Enterprise-Record


The wait was long, but there’s finally another “Doom” put out by the legendary Id Software. “Doom: The Dark Ages” does a great job of adding new mechanics to make it stand out among the trilogy, however, there are some areas where it strays too far.

This game is a prequel to the last two games and shows how the Doom Slayer was used as a living weapon by the Makyrs against the demons of Hell. There’s a much bigger focus on storytelling and cinematics this time around, which has been divisive among the fanbase, though the increased spectacle is worth it.

As the name suggests, the aesthetic of the game is heavily influenced by medieval themes. Weapon designs are more visceral and feel distinct from other weapons in the series, so it’s another element that makes this entry unique.

The big game-changer in combat is the shield. It allows the player to block and parry away enemy attacks. That doesn’t mean that combat involves turtling and staying back; it allows the player to be more aggressive once they’ve gotten used to it. Any green projectiles or melee attacks can be parried, which will reflect them at enemies.

All of these facets add up to make combat feel heavier and a lot more grounded when compared to “Doom Eternal.” It’s also a much easier game than “Eternal” — and since it’s a prequel, it makes for a great entry point into the trilogy.

The difficulty is also customizable and there are sliders for the timing window on parries, damage values and how aggressive enemies are. It’s something I wish more games had because it often feels like one difficulty mode is too easy but the next one up is too tedious or makes the enemies too spongy. This allows the player to fine-tune the game to their liking.

One significant departure for the campaign is that there are levels that have the Doom Slayer pilot a giant mech or a dragon. Combat isn’t nearly as deep during those sections, but the higher level of spectacle is fun. That being said, I can see how those levels would become grating on repeat playthroughs.



READ SOURCE

This website uses cookies. By continuing to use this site, you accept our use of cookies.