The Nvidia Geforce RTX 3080 follows in the footsteps of the RTX 2080, a card that brought ray tracing to consumer graphics for the first time. And, while that implementation has been a mixed bag – to say the least, this upcoming generation is going to go a long way towards cementing the technology in mainstream gaming, alongside the next-generation game consoles like the PS5 and Xbox One, which will also use the tech. 

As such, there is tremendous pressure on Nvidia to deliver an increase to performance when it comes to ray tracing, but also to traditional rasterization performance, which didn’t see too much of an uplift when moving from the Pascal 10-series to the Turing 20-series.



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