NVIDIA brings ray tracing and DLSS support to ARM CPUs

Minecraft NVIDIA ray tracingSource: Mojang Studios / NVIDIA

NVIDIA used the Game Developers Conference (GDC) to debut technical demos pairing GeForce RTX tech (ray tracing and DLSS) with an ARM processor from MediaTek. This is a major step forward for the company to open up support for the technologies on processors that are often found in more power-efficient hardware.

The two demos at GDC included Wolfenstein: Youngblood with real-time ray tracing reflections and DLSS enabled on an ARM-based platform, as well as The Bistro with RTX Direct Illumination (RTXDI) and NVIDIA Optix AI-Acceleration Denoiser (NRD) enabled. The platform in question had a MediaTek Kompanio 1200 CPU and NVIDIA RTX 3060 GPU.

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This was made possible thanks to NVIDIA porting across software development kits (SDKs) to ARM, including DLSS, RTXDI, NVIDIA Optix AI-Acceleration Denoiser (NRD), RTX Memory Utility (RTXMU), and RTX Global Illumination (RTXGI). It’ll be interesting to see if we reach a point where the choice for gaming PCs is not only AMD and Intel but ARM processors too.


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