In Virtual Reality News

June 1, 2020 – Lenovo has today announced during the VR/AR Global Summit Online Conference the latest addition to its portfolio of commercial virtual reality (VR) solutions — the Lenovo Mirage VR S3 headset with ThinkReality. The new VR solution for enterprise was unveiled during the keynote speech by Nathan Pettyjohn, Commercial AR/VR Lead, Intelligent Devices Group, Lenovo.

The Lenovo Mirage VR S3 is an all-in-one headset developed in conjunction with Pico Interactive, a global technology company that develops VR and enterprise solutions. Specifically designed for enterprise, the Lenovo Mirage VR S3 features a 4K display for clearer visuals, hands-free control for utilization with or without the provided controller, and a cleanable, hygienic face plate suitable for mass use. Built with integrated audio and up to three hours of battery life, Lenovo claims its new VR headset is “rugged, light weight and ready to scale within the enterprise.”

The Lenovo Mirage VR S3 headset is supported by the Lenovo ThinkReality software platform. ThinkReality is a device and cloud-agnostic AR/VR platform that helps enable commercial customers to deploy and manage applications and content on a global scale, with global support. ThinkReality provides enterprise customers with management tools, enterprise integration, and an IT portal that allows for management of user applications and devices.

The Lenovo ThinkReality platform provides businesses with a path from proof of concept to productivity for enterprise AR/VR applications. With pre-built functions and program logic, the ThinkReality Platform enables software engineers to build sophisticated applications more easily and quickly, according to the company.

Using VR in the Enterprise

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VR is being used in the enterprise to empower a new generation of workers by providing training scenarios in safe, repeatable environments. VR delivers immersive experiences that closely mirrors job tasks and situations so employees can gain expertise more effectively, efficiently and at lower cost. From training frontline personnel, to skilling up technical teams, VR offers an immersive learning experience for employees that more and more companies are utilizing to benefit their workforces.

“VR helps achieve better, faster training at lower cost,” said Nathan Pettyjohn. “Our enterprise customers are looking for solutions to build and enable more skilled and efficient global workforces. They are increasingly looking for cutting-edge solutions like VR and AR supported by ThinkReality’s flexible platform to scale applications enterprise-wide.”

Lenovo Integrated Solutions Support

Embedded in the new commercial VR solution is Lenovo’s latest service offering, Lenovo Integrated Solutions Support (LISS), an extension of the Lenovo Services portfolio. A standard inclusion on the Lenovo Mirage VR S3, and all solutions within the ThinkReality platform, LISS is a global end-to-end service program that supports the relevant hardware, software and services to provide an advanced level of care throughout the solution’s lifecycle. With this program, technicians and engineers provide support for the entire Lenovo solution.

“Lenovo is placing a significant amount of resources into developing emerging business solutions to support our customers’ sophisticated needs and endeavors. These solutions require an elevated support model, like Lenovo Integrated Solutions Support, that goes beyond individual products and instead focuses on managing complex issues across the entire solution to limit downtime and create a better customer experience,” said Ganesh Raghu, Director of Lenovo’s Emerging Technology Solutions & Services.

Pricing and Availability

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The Lenovo Mirage VR S3 will be available in the third quarter of this year in North America, China, Japan, United Kingdom, France, and Spain. In North America, the company states that the price for its Lenovo Mirage VR S3 headset will be under USD $450. Furthermore, Lenovo states that its Mirage VR S3 headset will also be included in the Lenovo VR Classroom 2 education solution.

For enterprise information and pricing, visit the company’s website, or contact a Lenovo representative. 

Image credit: Lenovo

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.



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