For as long as there’s been war, there have been games of war. In 1812, a Prussian officer named George Reisswitz invented what is considered to be the first wargame called Kriegsspiel, a board game that was designed to simulate and train military tactics to officers. While this approach to training was quite novel at the time, the practice of using simulations to mimic real-life battles has since become commonplace and of course, significantly more sophisticated.

Two centuries later, attack simulations have likewise played an important role in helping organizations prepare and defend themselves from adversaries in the domain of cybersecurity. In 1999, a former Army officer with a keen interest in military simulation tactics, started the Honeynet Project in which decoy ‘honeypot’ network computers were deployed. Their sole purpose was to attract attackers in order to help security researchers deconstruct the specific techniques hackers were using to infiltrate their networks.



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