CD Projekt Red is trying to appeal to those who want to put the ‘punk’ in Cyberpunk 2077 with the option of playing in ‘hardcore’ mode. 

In an interview with Wccftech, CD Projekt Red’s Alvin Liu discussed hardcore mode, revealing that it will get rid of the game’s UI to provide a “real challenge” for players. That means there’ll be no markers or indicators telling you where things are or what level of enemy you’re going up against. It’s real immersion in Night City and the desert beyond with the potential for real frustration. 

Of course, it’s not just the hardcore players that are being catered to in Cyberpunk 2077; Liu revealed that there will also be modes for those who are less experienced with first person games and shooters and wish to enjoy a more laidback experience. 

Something for everyone

“If you want to play more casually for the story and maybe you’re not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you’re a big fan of The Witcher and you’re not comfortable playing a shooter, we have settings available for that.”

Liu explains that as well as settings for less experienced players, there will also be weapons. The smart gun, for example, will help players to aim. Though it comes at the cost of the smart gun being a weaker and slower weapon. It will, however, be a good start for those looking to get to grips with the aiming system. 

For those unfamiliar with first person games, there’s also going to be a Field of View slider. Making more of the game world visible through the eyes of the avatar should alleviate that sense of tunnel vision that comes from trading third person view for first person and the potential for nausea this can cause some players.

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Between its various accessibility settings, branching story, optional romances and the ability to play without killing any other characters it’s clear that CD Projekt Red is putting a heavy emphasis on player choice in Cyberpunk 2077. 

Cyberpunk 2077 will release on PS4, Xbox One and PC on April 16. 



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