AppsFlyer said mobile app and game fraud was $1.6 billion in the first six months of 2020, down 30% from a year ago, based on its latest research. But while the drop is good for the mobile industry, the size of the numbers show serious amounts of money are still at risk.

As the pandemic stretches on and people continue to turn to apps for daily tasks and/or entertainment, advertisers must remain one step ahead of situations and tactics that might cause fraud to rise again, the company said.

The San Francisco-based mobile marketing firm said the global financial exposure to app and game fraud was down, due to greater awareness among publishers and developers, as well as better methods for protecting against app-install fraud. But forms of fraud dubbed post-attribution — installs that cannot be blocked in real time — and in-app fraud are a growing problem.

In its State of Mobile Ad Fraud 2020 Edition, the company said that most mobile advertisers are increasingly aware of the dangers of app install fraud, but fraud isn’t going away anytime soon.

Notable insights

Above: App install fraud rates by category.

Image Credit: AppsFlyer

The report noted that ad fraud on Android is over 4.5 times higher than it is on iOS, and financial exposure for apps in the finance app category amounted to $630 million in the first six months of 2020.

AppsFlyer found that the global financial exposure to app install fraud in the first half was down 30% because of a clear drop in the overall app-install fraud rate, which averaged 13.2% in the first half of 2020.

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The U.S. experiences low rates of app install fraud: an average 3.4%, which is 75% lower than the 13.2% global rate. Asia Pacific markets, which are traditionally more exposed to ad fraud, are responsible for nearly 60% of financial exposure worldwide — a total of $945 million. Having said that, there has also been an improvement in Asia Pacific, particularly in Southeast Asia, where it dropped 50% in April-June 2020 versus July-September 2019.

Gaming apps are largely successful at beating fraud, which gaming companies have been fighting for a longer time. Among non-gaming apps, 32% of non-organic installs are fraudulent, while gaming apps see a much lower rate of 3.8%.

Among non-gaming verticals, finance (48%) and travel (45%) suffer from the highest fraud rates, due to high cost per install rates and large marketing budgets.

Bot attacks continue to dominate, with 62% of fraudulent installs a result of bot attacks. However, other methods, such as install hijacking (particularly for gaming apps) and click flooding, are on the rise, with click flooding up to 21% in Asia Pacific.

Post-attribution fraud is on the rise. This type of advanced fraud climbed to 24% globally in January and February, and in the U.S., peaking at 51% of apps in March. There has also been a substantial increase in in-app fraud, especially among gaming apps, as fraudsters eye lucrative cost per action (CPA) payouts on top of cost per install (CPI) payouts.

The coronavirus effect

Above: Android is far more vulnerable to fraud than iOS.

Image Credit: AppsFlyer

The only significant exception to the downward trend in ad fraud occurred in March, when COVID-19 forced many countries to implement strict lockdowns. While people remained at home, the demand for mobile apps spiked, leading to aggressive user acquisition activity, and fraudsters were drawn in to try and reap the rewards.

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As a result, the fraud activity rate in March increased by almost 25% compared to February. These attempted attacks were largely unsuccessful, leading to a similar drop the following month.

Usage of social apps jumped during lockdowns, leading to an increase of 12% in fraud in the U.S. In some verticals, such as entertainment, app marketers were able to meet heightened consumer demand while keeping their apps relatively safe from fraud. Entertainment app fraud in the U.S. held steady at 4% throughout the stay-at-home period.

The report is based on an anonymous aggregate of proprietary global data from 7 billion app installs across 173,000 apps. Of these, 1.3 billion app installs across 33,000 apps were specific to North America.



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