VR computing has been something of a pipe dream since the world first jacked into William Gibson’s 1984 novel Neuromancer. Here was a world where commerce, creative arts and the day-to-day admin of life was carried out within cyberspace – a second, digital realm parallel to real life. 

The modern evolution of virtual reality is still in its infancy, even if it is quickly maturing. Headsets like the Valve Index show the premium potential of high-end immersion, while the super-popular Oculus Quest 2, with its wireless capabilities, show that virtual reality can be accessible too. But despite some bespoke applications for businesses, and desktop mirroring software, virtual reality still hasn’t become an every day computing platform – one that can be productive as well as entertaining.



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